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- -- card: 17405 from stack: in.0
- -- bmap block id: 17420
- -- flags: 0000
- -- background id: 15491
- -- name:
- ----- HyperTalk script -----
- on goPrev
- lock screen
- go prev
- unlock screen with dissolve
- end goPrev
-
-
-
-
- -- part 1 (field)
- -- low flags: 01
- -- high flags: 0000
- -- rect: left=146 top=78 right=272 bottom=434
- -- title width / last selected line: 0
- -- icon id / first selected line: 0 / 0
- -- text alignment: 0
- -- font id: 174
- -- text size: 14
- -- style flags: 0
- -- line height: 15
- -- part name:
-
-
- -- part 3 (button)
- -- low flags: 00
- -- high flags: 0001
- -- rect: left=474 top=277 right=308 bottom=505
- -- title width / last selected line: 0
- -- icon id / first selected line: 28467 / 28467
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: MaskNext
- ----- HyperTalk script -----
- on mouseUp
- end mouseUp
-
-
-
- -- part 4 (button)
- -- low flags: 00
- -- high flags: 0000
- -- rect: left=474 top=195 right=224 bottom=506
- -- title width / last selected line: 0
- -- icon id / first selected line: 24471 / 24471
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: MapBtn
- ----- HyperTalk script -----
- -- Go to the Map stack. "CameFrom" holds the name of this cd
- -- so the Map can hilite the cd the user came from.
-
- on mouseUp
- global DisSpeed, CameFrom, MapMode
- set the hilite of me to true
- lock Screen
- set the hilite of me to false
- put "Introduction to" into CameFrom
- put last char of the icon of bg btn "section" into sectionNum
- if sectionNum > 3 then put 2 into sectionNum
- put "section" && sectionNum & ":" into SubCd
- visual DisSpeed
- if MapMode is "graph" then
- go to cd SubCd of stack "•HC 2.0-3"
- HiliteMap
- else
- go to cd "indexmap" of stack "•HC 2.0-3"
- end if
- unlock screen with DisSpeed
- end mouseUp
-
-
-
- -- part contents for card part 1
- ----- text -----
-
-
-
-
- So now you’ve had an introduction to (and a chance to play a little with) Hypermedia, through the powers of HyperCard.
-
- Click on the “Basic” button to return to the menu for this section, so that you can learn more about HyperCard and its powers.